
- #Heroes generals mp40 mod mod#
- #Heroes generals mp40 mod upgrade#
- #Heroes generals mp40 mod full#
#Heroes generals mp40 mod mod#
She will be of great value for future events in situations where the echelon will be fighting groups of hard hitting enemies for considerable lengths of time, as well as any situation where you need 2 SGs.Ĭlick to jump to the M500 Mod analysis section
M500 (Medium Priority) - The first SG MOD to reach EN, M500 carries the unique ability to grant herself and others in her column with a shield up to three times when receiving buffs. #Heroes generals mp40 mod upgrade#
See main guide for optimal loadout.The July 2021 Neural Upgrade batch includes: Drawbacks are long ttk and complete lack of stealth. Lots of camping and prefiring/area denial.
Flamethrowers (great at cqc, but useless everywhere else. Can make a mid-S-tier loadout when combined with an smg + hoarder badge - weakness cancelled)- low A-tier. The slow-firing scoped G43 is weaker closer-up, sorry German players. “High skill” required to use at S-tier production. #Heroes generals mp40 mod full#
full rof SVT and Garand (High damage and accurate. its all skill but becomes irrelevant if the opponent is heavy set heavy. OHK rifles (one shot one kill, usually. Lots of ‘frustrating’ deaths because of the sight though…) You’ll find yourself missing close-range kills at times without it. Best badge: Quick Pointer Fire for abusing hipfire because of the sight. Joint highest RoF Soviet lmg but if they get the jump on you first, you have little chance. You will lose 1v1s just out of hipfire range though, it can be hard to ADS at that short range. Amazing prone, incredibly stable and accurate at max rof, get used to the hipfire cuz you’ll need it. DT-29 (sight obstructive but absolutely cooks. DP28 (Thing was basically an AR but they made it a lil worse. Buy em for 5 bucks! Would be higher if they weren’t cqc only.) Perfectly meta though so the t2 smgs are good noob guns. Tommy - Heard its the only one still 4hk? They’re easy to use and great at close quarters but lack range generally. MP40/PPS/Thompson (3hk heavy set gold at 34+ damage close up. Might be where the M1919 is.)– -low S-tier. Maxim MT (I can’t really control this gun at max rate of fire like I can with the m1919… so I don’t really like using it although I’ve heard it’s basically a reskin? Great when prone though. Probably worth the grind but convert your paratrooper too, if you play war.) Drops to high A-tier without FR, struggles somewhat in caps, making for the perfect light rifleman playstyle. Captured FG42 (recoil may make it seem inaccurate, but it lands many shots imo good rof, cheap, lots of ammo, but fast reload gold needed to lay down rounds. Feels like it takes sooo many shots to kill at greater ranges so don’t even bother. Bad past 15m but 71 rounds ensures many kills in buildings, where it is strong. Great cqc option on the easier side to unlock. PPSH-41 (here because it’s great in super close combat, pocket MG42. AVS (i need to test it but it looks good with the scope) -mid S-tier. It’s probably easier to get headshots with but good players can headshot with any gun so it isn’t too great of a perk) Of course it’s ttk is still quite fast so vets will punish you for mistakes. I find myself losing to this gun with the mg42 at midrange but destroying it at midrange with the stg44.
Mid-range headshot vacuum now… and I might say that I liked fighting max rof god of cqc more. The ammo is necessary but that means that reto technically increased the cost of using it.
M2 Carbine (It has changed a lot… now designed to be good at range, it has only 704 rpm.
Hipfire eats close-range, ads lowmid, prone long) M1919 (Insanely good now at max rof + max accuracy.Can be annoying to fight M2s without tight grip.) You will never lose at close-range period. I used to run max rof but now its only accuracy mods. Best gun in the game atm, whether its the captured MG42 or you play GER. MG42 (You can zap fools at close range and midrange, and destroy long-range prone.